The Making of HyperDot with Charles McGregor

We continue our chat with Charles McGregor! This time we focus in on the development of HyperDot from the initial idea all the way to release and the game awards. Some ideas that started out as “what ifs” grew until they were core components of the game! 

Come find out Charles’ reactions to his own game and the development process as well as what he dubs “The year of dreams.”

Featuring: Charles McGregor of Tribe Games

GDC Talk:

Hello Player: page:


Tribe Games:

Download and play HyperDot!

Xbox/Windows 10:


Special thanks to Alex Brinegar for the Logo!

Twitter – @clobberinthymeGraphic Design –

More from Level Zero:


Merch Store –



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Corrections and Feedback:

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Facebook: @LevelZeroPod

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